Metro Exodus made possible with Megascans
Today marks the release of Metro Exodus, one of the most anticipated games of 2019.
Developed by 4A Games and published by Deep Silver, Metro Exodus is the third installment of the series based on the novels of Dmitry Glukhovsky.
The developer made extensive use of Quixel Megascans in the production of Exodus. We had a chance to speak with Sergei Karmalsky, art director at developer 4A Games.
“Creating a game of an open world scale with the fidelity of a handcrafted linear experience requires a staggering amount of the highest quality assets,” shared Sergei, noting that production on the game’s environments was especially challenging.
“It was an incredibly difficult development journey for us on Metro Exodus, and Megascans provided us with significant aid with their bottomless library of high-quality content.”
The game features a number of truly diverse and rich environments.
From the level “Caspian”
Some of the assets used in the desert setting of Caspian include multiple types of Desert Grass (sample 1, sample 2), and Desert Plants (sample 1, sample 2), bushes and shrubbery using multiple Dry Plant Sets (sample 1, sample 2) and Annuals, as well as massive rock formations from our ‘Sandstone’ collection (sample 1, sample 2).
From the level “Taiga”
The lush setting of Taiga sees the use of an assortment of vegetation assets including Perennial plants, an Old Stump, a surface material of Dried Leaves, and a tileable Nordic Moss.
Congrats to 4A Games and Deep Silver on a gorgeous looking game. Discover Metro Exodus.