Unity Technologies made waves with their real-time short Adam earlier this summer, quickly becoming a massive hit. The Unity demo team were given access to the Megascans beta early on in the project, which ended up becoming invaluable for the production.

“Megascans were a lifesaver for the production of our real-time short Adam” explains Veselin Efremov, Creative Director at Unity Technologies, who goes on to elaborate: “For a small team like ours, they were the only way to create high quality environments quickly and with little effort. The library contained everything we could possibly need, and fit so well in Unity’s PBR pipeline.“